In the previous post, it was shown how it is possible to convert a real object into a 3d computer model, suitable for replication using a 3d printer. This was done simply using a simple flatbed scanner and some software. The object chosen there (the wrench/spanner) was 2-dimensional if you ignore the thickness, so some may say this was cheating a bit. Could we achieve a similar effect with a more truly 3-dimensional object? The following object is our second replication challenge:
This object is not entirely flat, so it is a more challenging task to create a virtual replica of it. If we put it on the flatbed scanner and scan it from 2 projections, from below and from the side, we get the result below (scanner lid open). The only thing done here is to present the two projections in the same image and crop away irrelevant areas to the left and right.
We now give these images the same treatment as in the first experiment. That means stretching the histogram, blurring the surfaces and using curve tools in a bitmap editor. The goal is to emphasize the edges in the to projections, and remove anything else in the images. Below, the resulting projections are shown together for illustration purposes, but observe that each projection is treated separately.
This time, we employ some more of the powerful tools of OpenSCAD, that is ‘Boolean operations’. For the uninitiated it can be compared to mathematical set operations, for example intersection, union and difference. But instead of operating on mathematical sets, OpenSCAD operates on 3-dimensional solid objects. Watch what happens if we define 3 solid objects (box, thing_A and thing_B) and subtract them from each other in the right order:
Not bad, huh? A small miracle… Again, how did this happen? Look at the solids we used. Below shows “thing_A” in yellow and “thing_B” in transparent grey. These were the bodies extruded from the image projections.
We may compare “box” (red) and “thing_A” (transparent grey) in a similar manner:
What happens is two subsequent Boolean operations:
1. The red box is the original positive body, and “thing_A” gets subtracted from it. That makes the “thing” without the holes.
2. Then, “thing_B” is subtracted from the result of 1. It is as if the holes get punched out using a punching tool. In many ways, that is exactly what happens.
Such triangles are what 3d printers need. Or to be more precise, it is the starting point of 3d printing. When printing, the triangles are cut with horizontal planes from bottom to top, also a kind of Boolean operation, the resulting intersections are horizontal line segments that can be used to generate G-code to steer the printer motors.
But that subject is for some other time.